How batting points work in fantasy cricket
Batting points are awarded for runs scored, with bonus points for milestones like half-centuries and centuries. A batter who scores 50 runs earns base run points plus a milestone bonus — making consistent scorers more valuable than explosive but inconsistent hitters.
Strike rate bonuses and penalties also apply in most T20 fantasy formats. A batter who scores 30 runs at a strike rate above 170 earns more than one who scores 30 at 110. This rewards aggressive play that matches the T20 format.
Dismissal for a duck (zero runs) carries a negative penalty in most systems. This is why picking players with a low duck rate — especially openers — protects your floor score.
Bowling points and economy rate bonuses
Wickets are the primary source of bowling points, with bonus points for 3-wicket and 5-wicket hauls. A bowler who takes 3 wickets in a T20 match can outscore most batters in that game.
Economy rate bonuses reward bowlers who concede fewer runs per over. A bowler with an economy under 6 in a T20 earns bonus points; one with an economy above 10 receives a penalty. This makes death-over specialists risky picks on flat pitches.
Maiden overs carry a significant bonus in most formats. In T20 cricket, maidens are rare — which makes them extremely valuable when they occur. Bowlers who regularly bowl tight powerplay overs are worth tracking.
Fielding points: catches, stumpings, and run-outs
Fielding points are often underestimated by new fantasy players. A wicketkeeper who takes 3 catches and a stumping in a single match can accumulate 20+ fielding points — comparable to a decent batting performance.
Wicketkeepers are the most reliable source of fielding points because they are involved in every dismissal behind the wicket. Always include a wicketkeeper who bats in the top five for maximum dual-category value.
Run-out points are split between the thrower and the fielder who breaks the stumps. Direct-hit run-outs award full points to the fielder. These are unpredictable but can be a bonus when they occur.
Captain and vice-captain multipliers
The captain earns 2x all points scored. The vice-captain earns 1.5x. These multipliers mean a captain who scores 80 base points contributes 160 to your total — the single biggest lever in fantasy cricket.
Rohan Mehta's rule: never captain a player who has less than a 70% chance of batting or bowling a full quota. Partial contributions at 2x are still valuable, but a non-contribution from your captain is a contest-ending event.
In large-field mega contests, consider a differential captain — a player most other entries will not pick. If your differential captain performs, your score separates from the field. If they fail, you were unlikely to win anyway.
All-rounder value in the fantasy scoring system
All-rounders are the most efficient fantasy picks because they can score points in two categories. A player who scores 35 runs and takes 2 wickets in the same match will outscore most specialists.
Look for all-rounders who bat in positions 3–6 and bowl at least 3 overs. Players who only bat low or bowl one over are not true all-rounders for fantasy purposes — they are specialists with a secondary role.
For team-building frameworks that use all-rounder value effectively, read our IPL Fantasy Cricket Team Tips.
How to use the scoring system to pick better teams
Before every match, estimate the likely top scorers in each category. Who is most likely to score 50+ runs? Who is most likely to take 2+ wickets? Who is the safest wicketkeeper pick?
Then check the multiplier impact. If your top batter pick scores 60 points as captain, that is 120 points. If they score 20, that is only 40. The variance in captain picks is the primary driver of contest rank variance.
Use the How to Play guide alongside this scoring breakdown to build a repeatable pre-match research routine.
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